Over the years, gaming has been more than just a hobby for me—it’s been a form of escape, creativity, and community. Like many others, I spent a good portion of my early gaming experience on platforms like Roblox. It served its purpose: giving young developers like myself a space to experiment, socialize, and imagine endless possibilities. But as time has gone on, and as I've matured both personally and as a developer, I've come to a decision that may surprise some people—I’ve decided to step away from Roblox, both as a player and a creator, in pursuit of a new path that feels more authentic and creatively fulfilling.
This decision wasn’t made on a whim. It came after a period of reflection, sparked by something as simple as a two-day break from logging into the platform. During that short time away, I started to reevaluate what I was actually getting out of my time on Roblox. Was I having fun? Was I growing? Was I building something meaningful that I could truly call my own? The more I thought about it, the more I realized the answer to those questions was increasingly "no." That realization has since led me to a deeper conclusion: while Roblox may offer a user-friendly toolset and massive community, it no longer aligns with the kind of gaming experience—or development experience—I want to be part of.
To me, a real game is more than a product—it’s a piece of art, a challenge, a form of storytelling. It’s something you download, install, and run from a legitimate .exe file that was crafted by a dedicated team of professionals. I’m talking about games made by experienced developers who publish their work on respected platforms like Steam, the Epic Games Store, and others. These games are usually held to a higher standard. They come with accountability, polish, and intention. You can feel the passion and purpose behind them.
Contrast that with what I’ve experienced on Roblox. Yes, the platform has made it incredibly easy to get started in game creation. Yes, it’s introduced millions of young people to the concept of game development. But for me, it feels less like a professional game engine and more like a sandbox with too many limits. The moderation system, while understandable in a child-centric environment, often feels overbearing to the point where it stifles expression and limits genuine fun. It's difficult to have authentic conversations or convey complex ideas when almost every other word can be censored with "#######." And worse, the moderation tools in place can be easily weaponized by bad actors—one false report, and your account could be suspended or even banned. It’s a system that punishes creativity and expression under the guise of safety.
People often say that Roblox is designed for kids, and that’s true. But I also think it’s worth acknowledging that kids today are exposed to a lot more than we give them credit for. The internet, social media, school environments—they're already hearing, seeing, and processing complex (and sometimes inappropriate) content. By overly restricting what they can say or create on a platform like Roblox, we’re not necessarily protecting them—we’re limiting their ability to learn how to express themselves responsibly.
This brings me to another major point: fun. Remember the old Xbox 360 days? Think back to the classic Call of Duty lobbies. Sure, they were chaotic. Yes, they were sometimes toxic. But they were also raw, unfiltered, and—for many people—the definition of fun. You could hop into a game, say whatever was on your mind, trash talk your friends (or enemies), and just enjoy the experience. It wasn’t about censorship or control; it was about community and freedom, even if that meant hearing some things you didn’t like. I miss that kind of environment—a space where expression wasn’t just allowed, but encouraged.
And that’s the kind of environment I want to build. Inspired by this reflection, I’ve decided to step away from Roblox entirely and begin a new journey: creating my own game from the ground up using Unity. This is more than a casual project—it’s a personal mission. I want to build a single-player game where players can explore a world at their own pace, take on challenges, and engage with a story that doesn’t hold their hand or mute their voice. There won’t be any forced restrictions or arbitrary limitations. There won’t be multiplayer either, because I want to focus on delivering a highly immersive experience centered on exploration, combat, and storytelling.
The game I’m envisioning will feature vast, open environments where players can explore abandoned structures, alien ecosystems, or ancient ruins. There will be creatures to fight—each with their own behaviors, strengths, and weaknesses—and a story that unfolds through the world itself, not just through cutscenes or dialogue boxes. I want it to feel like you're stepping into a world that lives and breathes, not just a game that follows a checklist. I also want to experiment with mechanics that reward curiosity and problem-solving, not just reflexes.
This is my chance to build something without compromise—without the need to conform to platform rules designed for a much younger audience. Unity, while more complex than Roblox Studio, gives me the freedom to do just about anything I can imagine, and that’s what excites me most. The possibilities are endless when you're working with a real engine, building a game from scratch, and pushing yourself beyond the limits of a platform that was never meant for creators with long-term ambitions.
In conclusion, I’m grateful for everything Roblox taught me. It was my gateway into game development, and I don’t regret the time I spent there. But I’ve outgrown it. I’m ready to build something bigger, something deeper, something real. If you’ve ever felt boxed in by a platform or creatively limited by rules you didn’t agree with, I hope my journey inspires you to break out and start building your own path too.
To anyone still using Roblox: there’s nothing wrong with staying if it works for you. But for me, the next chapter begins with Unity, creativity without restriction, and the dream of making a game that truly reflects the kind of experience I believe gaming should offer.